Our first official Transnational Meeting is behind us. It was packed days full of ardent discussions and constructive group work where we focused on:
- evaluation of ongoing processes;
- reflection on YFY’s successes and challenges we have faced so far; as well as
- design of activities for the nearest future.
Since the beginning the event has been planned to take place in Denmark, unfortunately because of prolonging covid-19 restrictions we decided to bring our adventure into the digital reality and host it online. Even though we still haven’t had a chance to meet face-to-face and our YfY tribe is spread across 7 different countries we felt connectedness and ownership over the project. Our hostess Anne facilitated the session where by going an image safary in the galaxy of the world wide web we created an imaginarium of Youth for Youth. Check below a collage of pictures and symbols that represented us and describes visually our mission, vision and goals.
In the following session with Olga from Poland and Konstantina from Greece at the steering wheel we dived into a brainstorm on our needs and challenges. Again we found similarities in experiences such as an educational system that is not suited for educating youth for the 21st century as it often kills creativity. The wall between the formal and non-formal sectors is still standing yet initiatives are being taken for the sectors to gain experience from each other.
Our journey continued under the flag of Italy and the watchful eye of mage Mafalda who facilitated discussion on experiences in the process of conducting the research for IO1. The landscape of game development in terms of knowledge communities, researchers and practitioners is vast and we have just scratched the surface. Partners were challenged with the limited time, they had to both perform research and write about 3 case studies for our country assessments. Despite challenges we also connected with many knowledgeable and extremely inspiring people and cases that gave our motivation and work with youth an energetic kick.
Moving forward, our enchanter Carla from Portugal gave us a map for IO2 treasure. She presented a teaser about the educational offers at her university’s home page which will be our provider of IO2 - a digital training course built around game-based learning and game development. Already now we could dive into their digital learning environment and discover the pedagogical methods applied in the digital world.
Before closure of the TM1 we overviewed the core duties of the next quarter and discussed the detailed dissemination efforts and strategies.
It looks that partners were inspired and energised by the new knowledge and connections that was a driver for them along with our community of YfY-representatives. Let's figure how they felt:
Decision is your if it was successful or not!
The first Webinar and working on the Country Assessments
This weeks we all have been busy looking for 3 case studies to prepare for our first intellectual output, which is the Country Assessment! The first impressions are great and it looks like we are going to have a great overview and theoretical background for our Youth for next activities and the upcoming digital Digital Training.
Especially our Mafalda (team Italy) and Konstantina (team Greece) are super busy these days because they are the ones hosting our 1º webinar ever! The 1º chapter is about exploring values and social inclusion via games.
Join us on the 5 of March at 16:00 CET on ZOOM
W𝗘𝗕𝗜𝗡𝗔𝗥 𝗦𝗘𝗥𝗜𝗘𝗦… 𝗢𝗡 𝗪𝗛𝗔𝗧?
The YFY webinars aim to deepen the subjects at the core of #YouthforYouth through the direct experience and background of the project consortium’s members. Our partners are all very experienced educators, trainers and facilitators with different approaches to understanding and using games and GBL in their work: throughout the different episodes of the series, all of them will get to share the approach, tips and tricks of their trade! It is time to meet them....
𝗘𝗣𝗜𝗦𝗢𝗗𝗘 𝟭: 𝗩𝗔𝗟𝗨𝗘𝗦 𝗔𝗡𝗗 𝗦𝗢𝗖𝗜𝗔𝗟 𝗜𝗡𝗖𝗟𝗨𝗦𝗜𝗢𝗡 𝗩𝗜𝗔 𝗚𝗔𝗠𝗘𝗦
During episode 1 we’ll have the opportunity to explore the reality and work practice of our first two partners: Challedu (Greece) and Cooperativa Sociale Muovimente (Italy).The nature of the webinar will be interactive and, alongside a general overview of our partners’ context and backgrounds, it will offer to participants the opportunity to engage in specific focus sessions, which will tackle the topics of how to promote values in games and examples of game development for social inclusion.
What's right! we have instagram :) clic here
Thank you so much for your support! See you at the next post!
Our story and the logo process
Every story has to start somewhere. It almost doesn’t matter how you start, but it matters with whom you start it. So here is how Youth for Youth tribe came into existence…
A not long time ago the idea of the common European project around youth empowerment through games has germinated in the heads of Hungarian and Polish dreamers. To make this idea come true they sent a call for a joint mission - which brought in organizations of all kinds: schools, NGOs and universities. The tribe was created by unconventional people who like to sing, perform as clowns, create toys out of paper or have magic drawing skills. Some of them are full-time super mums. Together we bring a different piece of skills and knowledge to the table: game-related resources, know-how on inclusion via games, experience in democratic youth engagements. More importantly, we share the same values - we all believe in the power of games therefore we gathered and started to cook something great…
Since we’ve started working together, a lot of things evolved, emerged and blossomed. Our Kick-Off Meeting became a departing point for our 2 years long journey, where we:
If you still do not believe just look at the designing process of our logo to realize It wasn’t a piece of cake, but the final version and creative journey to reach it was inspiring and empowering for our team ;)