“I like to think of games as that key-shaped thing. Almost everyone has a key, or several keys, or has seen one at some time and can imagine it. In the game every action has an author or several authors. It is signed in handwriting, even if it is very small and almost illegible. It is inertia that leads the action to repetition, to mimesis based on memory. But in the end no action, no gesture is identical to the next. There are small variations, small modes or gaps in the framework. Between stitch and stitch the space is relativised. Some leave little strands of tousled thread between the lines of direction. Each adventurous hair also has its shape, dimension and color.” This post we would like to start with the quote of one of the participants from YfY’s multiplier event that summed up their experience with GBL. We shared our project results and game design experiences during 6 local events. Below you can get a sneak peek and check what you missed :) Name of the event: “Juegos , Educación y Empoderamiento”. Date: 20-21/01/23, Murcia, Spain The event targeted educators and actors from creative fields (participatory artists, designers, curators and museum staff) engaged in non-formal education and related their practice with pedagogical GDP activities and approaches. The event was focused on sharing the Youth for Youth project results in a participatory and engaging way to provide participants with a meaningful experience that could encourage them to transfer YFY outputs into their educational work realities. Name of the event: "Gry z Bullerbyn!" - complementary events Date: 20-21 and 23-24/02/2023, Poland The event's main message was that the process of creating games can be a multidimensional development tool when working with young people. We wanted to encourage pedagogues and educators to use GBL to enable the development of competences: Soft Skills, Entrepreneurship and Active Citizenship. The event was organized to inspire, share tools and teach practical skills to participants, so they can start their adventure with creating games, in particular the so-called serious games. Name of the event: "Jogos para o Desenvolvimento Sustentável" Date: 1-2/02/2023, Portugal Main aim of the event was to disseminate the results of the YFY project and promote knowledge about game-based learning across a broad spectrum with a focus on its relevance to sustainable development and young people. Additionally, we wanted to establish partnerships with different partners in the community as well as create synergies with formal education. Name of the event: "Action for Sustainability" ("Aktion Verdensmå") Date: 11-13/01/2023, Denmark The aim of the event was to inspire and support teams of teachers and pedagogues in developing engaging and interdisciplinary learning projects (1-3 weeks), where the pupils develop learning games and game inspired solutions focusing on one or several of the 17 SDGs and to share and validate the intellectual outputs and provide visibility to the project. "Action for Sustainability was an inspiring action learning workshop with very competent facilitators, who convey their knowledge and experience in an engaging and innovative way. Fantastic creative "out of the box" activities and resources that contribute to making didactics innovative and playful. Nice to be a student again and return to school happy with a suitcase full of new knowledge, creative methods, and good experiences.” Katja Bondebjerg, teacher, Kobberbakkeskolen, Næstved Municipality, Denmark Name of the event: "Motiváció JátszóTér - Társasjátékfejlesztő kihívás" Date: 10th Dec 2022, Hungary "Playground" was an interactive event providing insights to the world of game development and the YfY project in order to make our results more accessible via hands-on practical experience and educator challenges to recreate the pilot in small scale, targeting in particular after school facilities. Participants overall were invited to challenge themselves to realize their own ideas and explore how they facilitate others in similar processes. We shared, we played and had fun… Link: https://www.facebook.com/events/1492595534580903 Name of the event: Game On! Youth 4 Youth si racconta
Date: 17–18 th Dec, 2022, Italy The main aim of the event was to disseminate the results of the Youth for Youth project while, at the same time, creating an opportunity for networking at the local level targeting professionals and volunteers from the area of Viterbo who share an interest for games, game based learning, empowerment and social and civic engagement. The event took place in the space of the local game club run by our associated partner La Tana degli Orchi in a very informal setting and surrounded by the very own protagonists of the initiative: games. Not only were our outputs showcased, but also participants could take part in play testing and creative exercises built around serious games. All together we not only realised, but lived that games can really be a gateway to raising awareness around social issues and enhancing participation. Link: https://www.facebook.com/events/1875816806143780
0 Comments
Leave a Reply. |
Author'sWe are the team from Yfy ;) Archives
September 2023
Categories |