It is all about games
As can be seen, the relationship of the participants to the games is almost intrinsic. They are mostly gamers, with some breadth of knowledge about different game genres and platforms. Moreover, depending on the year of the course they attend, they have knowledge associated with game design and game development. This includes a range of skills including: game design; level design; game art; animation; interactive narratives; sound design; programming with different software (e. g. Unity, Unreal, or Twine); games mathematics and physics; project management; among others. Aligned with the knowledge and to avoid significant disparities between participants’ knowledge, the groups that worked on the games mixed people from different years.
Lusófona University’s team is composed of students from the Bachelor’s Degree in Videogames, from the three course years. Our game creation process was based on an event called “Meaningful Game Jame”, that was developed intensively, during a week, between 14th and 18th of February 2022. Although 40 students participated in this event, it was only possible to gather answers to the post event questionnaire from 31 students. The group had an average age of 21.74 (SD = 2.74) years old, being composed of 26 individuals identifying as females (83.87%), four individuals identifying as females (12.90%), and one identifying as non-binary (3.23%). Although the groups motivation is kind of inherent to the subject area they have chosen to study, through the questionnaire it was possible to identify the main motivations to enroll in the event, namely: their interest in Game Jams; the opportunity to obtained an additional classification on their course; and seeing it as a good opportunity to creatively kick-off the new semester.