As can be seen, the relationship of the participants to the games is almost intrinsic. They are mostly gamers, with some breadth of knowledge about different game genres and platforms. Moreover, depending on the year of the course they attend, they have knowledge associated with game design and game development. This includes a range of skills including: game design; level design; game art; animation; interactive narratives; sound design; programming with different software (e. g. Unity, Unreal, or Twine); games mathematics and physics; project management; among others. Aligned with the knowledge and to avoid significant disparities between participants’ knowledge, the groups that worked on the games mixed people from different years.
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