One priority for Lusófona University as an Higher Education institution is to tackle the gap between academia and civil society, through the promotion of meaningful learning, that can be useful “outside the university’s walls. Therefore, in the game development process the briefing given to the students was that they need to critically articulate the United Nations’ Sustainable Development Goals (SDGs) in their final games.
Promoting student’s ability to critically engage with SDGs and operationalize them in media objects is fundamental to mobilize all the educational resources to achieve a sustainable future, individually and collectively (Crespo et al., 2017).
By analyzing the produced games it is possible to highlight the goals prioritized by students (each game approached at least 2 SDGs):
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