A post game jam questionnaire was implemented, to gather students’ feedback. Cooperation was among one of the most important gains from this experience mentioned by students, as well as the promotion of their relationship with their peers.
The fact that this process happened as the kick off for the second semester, was also seen as an interesting creative trigger.
On the scope of the pilot process developed in Lusófona University, 10 games were developed: 7 digital games; 2 board games; and 1 game with alternative controllers.
1) Proteção de Patudos [Dog Protection] - available HERE - a digital game that seeks to draw attention to the care that should be taken with abandoned animals, taking care of them but in a way that involves the local community.
2) Wild Fire, Wild Animals - available HERE - is a digital game to draw attention to this problem through a strong approach, with a literal and activist message. It is a side-scroller game in which you command a fox to escape a fire that is relentlessly pursuing you.
3) Candy Seller - available HERE - is a game to call for attention to this reality through a game in which we play as a child selling candies in the city traffic.
4) Depressionistic - available HERE - is a visual, poetic, platform adventure based on personal texts and words from different diaries, in which the player progresses through emotions and feelings expressed typographically.
5) Cleaning Initiatives (CI) - available HERE - aims to tackle issues under the theme of life on the ocean, where a scientist created a robot to remove garbage, plastic, and other waste that is daily sent by humans to the sea.
6) Similar to the previous game, Booby Trap - available HERE - intends to draw attention to sea pollution. In this 2D, side-view, casual arcade game, player try to feed a booby seabird and escape to the increasing oil pollution on the sea.
7) Spoils of War - available HERE - is a visual novel game in which the player is involved in an emotional adventure through Heric, a son of a farmer who transports some goods to clients in a post-war world.
8) Green Money is a board game where two players face each other in a battle of interests. On one side a player runs a fossil fuel company, and on the other a company in the same energy sector but using renewable energy.
9) Corp. is also a board game, developed to relate how decent work and economic growth can interfere with the well-being of workers.
10) Guardians, was developed by a team of students that wanted to approach the creative possibilities of performative games, namely through the creation of an alternative controller game (Alt.Ctrl). It is a Co-op game, projected through a hexagonal led screen panel, where two players act as forest guardians to act over ecological events, such as fire, deforestation and illegal hunting.