The development process adopted by Lusófona University was a 1-week long Game Jam. Game jams are a type of game development event, either competitive or non competitive, that is characterized by being intensive, but also a safe space for experimentation (Kultima, 2015). Some authors also mention how these events work as platforms for promoting the culture of embracing failure as part of development (Goddard et al., 2014). In this specific case, after a briefing about Sustainable Development, the students developed their projects collaboratively, during one week (excluding the mentoring of the best project developed afterwards), and the event ended with peer-to-peer feedback and assessment of the games.
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One priority for Lusófona University as an Higher Education institution is to tackle the gap between academia and civil society, through the promotion of meaningful learning, that can be useful “outside the university’s walls. Therefore, in the game development process the briefing given to the students was that they need to critically articulate the United Nations’ Sustainable Development Goals (SDGs) in their final games. Promoting student’s ability to critically engage with SDGs and operationalize them in media objects is fundamental to mobilize all the educational resources to achieve a sustainable future, individually and collectively (Crespo et al., 2017). By analyzing the produced games it is possible to highlight the goals prioritized by students (each game approached at least 2 SDGs):
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