The second Webinar and working on the Digital Training
Our second episode of the Youth 4 Youth webinar series is over! This time our partners helped our followers to explore creativity and language through play. Denmark facilitated an interactive session at involved sharing shortcuts to language learning while Spain guided us through a journey of sensory processes that unlocked your hidden potential for creativity.
Our first official Transnational Meeting is behind us. It was packed days full of ardent discussions and constructive group work where we focused on:
- evaluation of ongoing processes;
- reflection on YFY’s successes and challenges we have faced so far; as well as
- design of activities for the nearest future.
Since the beginning the event has been planned to take place in Denmark, unfortunately because of prolonging covid-19 restrictions we decided to bring our adventure into the digital reality and host it online. Even though we still haven’t had a chance to meet face-to-face and our YfY tribe is spread across 7 different countries we felt connectedness and ownership over the project. Our hostess Anne facilitated the session where by going an image safary in the galaxy of the world wide web we created an imaginarium of Youth for Youth. Check below a collage of pictures and symbols that represented us and describes visually our mission, vision and goals.
In the following session with Olga from Poland and Konstantina from Greece at the steering wheel we dived into a brainstorm on our needs and challenges. Again we found similarities in experiences such as an educational system that is not suited for educating youth for the 21st century as it often kills creativity. The wall between the formal and non-formal sectors is still standing yet initiatives are being taken for the sectors to gain experience from each other.
Our journey continued under the flag of Italy and the watchful eye of mage Mafalda who facilitated discussion on experiences in the process of conducting the research for IO1. The landscape of game development in terms of knowledge communities, researchers and practitioners is vast and we have just scratched the surface. Partners were challenged with the limited time, they had to both perform research and write about 3 case studies for our country assessments. Despite challenges we also connected with many knowledgeable and extremely inspiring people and cases that gave our motivation and work with youth an energetic kick.
Moving forward, our enchanter Carla from Portugal gave us a map for IO2 treasure. She presented a teaser about the educational offers at her university’s home page which will be our provider of IO2 - a digital training course built around game-based learning and game development. Already now we could dive into their digital learning environment and discover the pedagogical methods applied in the digital world.
Before closure of the TM1 we overviewed the core duties of the next quarter and discussed the detailed dissemination efforts and strategies.
It looks that partners were inspired and energised by the new knowledge and connections that was a driver for them along with our community of YfY-representatives. Let's figure how they felt:
Decision is your if it was successful or not!