“I like to think of games as that key-shaped thing. Almost everyone has a key, or several keys, or has seen one at some time and can imagine it. In the game every action has an author or several authors. It is signed in handwriting, even if it is very small and almost illegible. It is inertia that leads the action to repetition, to mimesis based on memory. But in the end no action, no gesture is identical to the next. There are small variations, small modes or gaps in the framework. Between stitch and stitch the space is relativised. Some leave little strands of tousled thread between the lines of direction. Each adventurous hair also has its shape, dimension and color.”
This post we would like to start with the quote of one of the participants from YfY’s multiplier event that summed up their experience with GBL. We shared our project results and game design experiences during 6 local events. Below you can get a sneak peek and check what you missed :)
Name of the event: “Juegos , Educación y Empoderamiento”.
Date: 20-21/01/23, Murcia, Spain
The event targeted educators and actors from creative fields (participatory artists, designers, curators and museum staff) engaged in non-formal education and related their practice with pedagogical GDP activities and approaches. The event was focused on sharing the Youth for Youth project results in a participatory and engaging way to provide participants with a meaningful experience that could encourage them to transfer YFY outputs into their educational work realities.
Name of the event: "Gry z Bullerbyn!" - complementary events
Date: 20-21 and 23-24/02/2023, Poland
The event's main message was that the process of creating games can be a multidimensional development tool when working with young people. We wanted to encourage pedagogues and educators to use GBL to enable the development of competences: Soft Skills, Entrepreneurship and Active Citizenship. The event was organized to inspire, share tools and teach practical skills to participants, so they can start their adventure with creating games, in particular the so-called serious games.
Name of the event: "Jogos para o Desenvolvimento Sustentável"
Date: 1-2/02/2023, Portugal
Main aim of the event was to disseminate the results of the YFY project and promote knowledge about game-based learning across a broad spectrum with a focus on its relevance to sustainable development and young people. Additionally, we wanted to establish partnerships with different partners in the community as well as create synergies with formal education.
Name of the event: "Action for Sustainability" ("Aktion Verdensmå")
Date: 11-13/01/2023, Denmark
The aim of the event was to inspire and support teams of teachers and pedagogues in developing engaging and interdisciplinary learning projects (1-3 weeks), where the pupils develop learning games and game inspired solutions focusing on one or several of the 17 SDGs and to share and validate the intellectual outputs and provide visibility to the project.
"Action for Sustainability was an inspiring action learning workshop with very competent facilitators, who convey their knowledge and experience in an engaging and innovative way. Fantastic creative "out of the box" activities and resources that contribute to making didactics innovative and playful. Nice to be a student again and return to school happy with a suitcase full of new knowledge, creative methods, and good experiences.”
Katja Bondebjerg, teacher, Kobberbakkeskolen, Næstved Municipality, Denmark
Name of the event: "Motiváció JátszóTér - Társasjátékfejlesztő kihívás"
Date: 10th Dec 2022, Hungary
"Playground" was an interactive event providing insights to the world of game development and the YfY project in order to make our results more accessible via hands-on practical experience and educator challenges to recreate the pilot in small scale, targeting in particular after school facilities. Participants overall were invited to challenge themselves to realize their own ideas and explore how they facilitate others in similar processes. We shared, we played and had fun…
Name of the event: Game On! Youth 4 Youth si racconta
Date: 17–18 th Dec, 2022, Italy
The main aim of the event was to disseminate the results of the Youth for Youth project while, at the same time, creating an opportunity for networking at the local level targeting professionals and volunteers from the area of Viterbo who share an interest for games, game based learning, empowerment and social and civic engagement. The event took place in the space of the local game club run by our associated partner La Tana degli Orchi in a very informal setting and surrounded by the very own protagonists of the initiative: games. Not only were our outputs showcased, but also participants could take part in play testing and creative exercises built around serious games. All together we not only realised, but lived that games can really be a gateway to raising awareness around social issues and enhancing participation.
Time to release our final project results Toolkit and the Facilitator Cards set!
These last two outputs are directly related and aim to provide youth workers and educators with useful game development-related practices, easy to implement activities.
The Power of Games toolkit gathers the knowledge and experiences accumulated throughout the game development pilots and allows readers to discover how to integrate specifically game development processes in their facilitation practice, using it as a conscious development tool. It is also complemented with IO5, our set of Facilitator Card that focus on the different phases of the game development process and the mentorship pillars identified, such as active citizenship, entrepreneurship and soft skills.
Find in them all the resources you need to empower the use of games as a deeply change-making experience into your educational practice.
Episode 20 - Webinar 'Exchange on potential application of games to facilitate change, global and local challenges'
Meet with us and discover the potential on application of games to facilitate global and local changes!
𝗔 𝗪𝗘𝗕𝗜𝗡𝗔𝗥… 𝗢𝗡 𝗪𝗛𝗔𝗧?
The YFY webinars aim to deepen the subjects at the core mission and share direct experience from the field. And this particular issue targets curious educators and practitioners to engage in exchange on their particular challenges and invites participants to jointly map two subjects such as:
1. Innovative application of games/ game-based approaches
2. Dealing with local vs. global challenges via games (UN Sustainable Development Goals)
The sessions are planned to be interactive and based on the exchange of participants. In addition, we will also celebrate our results and give you updates on our coming international trainings!
𝗪𝗛𝗢 𝗪𝗜𝗟𝗟 G𝗨𝗜𝗗𝗘?
-> CICANT LAB (https://www.facebook.com/cicant.research) - social innovation | research | games
-> COOPERATIVA SOCIALE MUOVIMENTE (https://www.facebook.com/CoopMuovimente) - storytelling | volunteering | education
-> FUNDACJA BULLERBYN (https://www.facebook.com/Fundacja.Bullerbyn/) - alternative education | empowerment | humanistic pedagogy
-> LA TRANS EDUCATIVA (https://www.facebook.com/latranseducativa/) - visual literacy | creativity | game design
𝗛𝗢𝗪 𝗧𝗢 𝗝𝗢𝗜𝗡?
The webinar will take place on Zoom. If you would like to attend, please fill in our registration form through the following link: https://forms.gle/GKFzijcLttKZrcKV9
Registration will close on Monday, 27th of February at 17:00 CET.
Although it had been an exciting journey, we are reaching to its end hand-in-hand. To accompany you with the last touches find our closing ESC Mentorship Booklet.
This issue will lead us to practical matters such as:
-> crafting plans how to actually manage IMPLEMENTATION and
-> enhancing the IMPACT that one can reach with their projects.
Throughout the activities, you will observe closely what you will exactly need for successful implementation and how you could take measures to evaluate and plan the potential impact that you would like to realise with your team.
We trust you will do it and that you can make it to this coming deadline that is just around the corner:) The clocking is ticking and we have your ticket to!